Draft

268  Vr ICU Feasibility Overview

268.1 Summary

  • Immersive Virtual Reality
  • Gap:
  • Enrollment Flow
  • Interventions
  • Outcomes:
  • VR: immersive (headset) vs non-immersive (computer game)
  • Immersion is the experience of being absorbed (termed, ‘presence’), forgetting their embodied presence and thus responding as if the environment is real.
  • ICU Use cases: Relaxation (several feasibility studies), Cognitive/physical mobilization (1 RCT), Distraction/pain control (1 RCT pre-op), Delirium, Sleep (1 +RCT)
  • →all are small, variable definitions/procedures, limited generalizability (barriers likely local)
  • Under-replicated
  • Barriers likely local
  • Provider and Patient perceptions under investigated: is there a gap?

268.2 Slide outline

268.2.1 Slide 1

  • Immersive Virtual Reality
  • VR: immersive (headset) vs non-immersive (computer game)
  • Immersion is the experience of being absorbed (termed, ‘presence’), forgetting their embodied presence and thus responding as if the environment is real.
  • ICU Use cases: Relaxation (several feasibility studies), Cognitive/physical mobilization (1 RCT), Distraction/pain control (1 RCT pre-op), Delirium, Sleep (1 +RCT)
  • →all are small, variable definitions/procedures, limited generalizability (barriers likely local) ### Slide 2
  • Gap:
  • Under-replicated
  • Barriers likely local
  • Provider and Patient perceptions under investigated: is there a gap?
  • Is participation actually lower than other types of interventions (vs general research effect?
  • Who participates?
  • Aims:
  • Determine if VR devices are usable in our ICU
  • Assess the logistical barriers
  • Understand current provider (RN) and patient perceptions
  • Do they change pre-post?
  • Barriers
  • Patient
  • Providers
  • System
  • Apprehension
  • Loss of control?
  • Digital divide?
  • “Cyber Sickness”
  • Isolation
  • Competing goals
  • Skepticism
  • Perceptions re: pt
  • Ethical? (delirium)
  • Competing tasks
  • Equipment ### Slide 3
  • Enrollment Flow
  • Inclusion
  • Exclusion
  • 18+
  • No severe visual/auditory impairments
  • No ID precautions
  • Awake/Alert, Eyes open for 30s
  • Inability to provide informed consent
  • Head/facial abnormality precluding headset
  • Psychotic d/o
  • Recent MDD, Epilepsy, TBI
  • Admission for OD ### Slide 4
  • Interventions
  • Apply VR headset:
  • content of their choosing,
  • aim for 5-15 minutes
  • Apply Biopac:
  • ppg, oximeter, plethy belt, ekg
  • No EHR, No Vital Signs ### Slide 5
  • Outcomes:
  • Single visit, no PHI [minimal risk, oral consent]
  • Qualitative Interview:
  • Please describe your experience using the VR headset
  • In what ways did this help you feel better?
  • What problems did you have using this headset?
  • How did this compare to what your initial expectations?
  • How do you think we could use this in the future with other patients?
  • Quantitative:
  • Vital signs: HR, SpO2, RR (belt), Adrenergic tone (ppg)
  • Mood analysis (pre- and post-)
  • RN discrimination/calibration predicting interest.

268.3 Learning objectives

  • Immersive Virtual Reality
  • Gap:
  • Enrollment Flow
  • Interventions
  • Outcomes:

268.4 Bottom line / summary

  • Immersive Virtual Reality
  • Gap:
  • Enrollment Flow
  • Interventions
  • Outcomes:

268.5 Approach

  1. TODO: Outline the initial assessment or decision point.
  2. TODO: Outline the next diagnostic or management step.
  3. TODO: Outline follow-up or escalation criteria.

268.6 Red flags / when to escalate

  • TODO: List red flags that require urgent escalation.

268.7 Common pitfalls

  • TODO: Capture common errors or missed steps.

268.8 References

TODO: Add landmark references or guideline citations.

268.9 Slides and assets

268.10 Source materials